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David Young
dayoung@goliathdesigns.com
Los Angeles, CA 90066 portfolio. www.goliathdesigns.com Cell. 714.366.6626
Coding at home and work is double XP
Education
  • University of Southern California, Los Angeles – Doctor of Philosophy, Computer Science » 2018
  • University of Southern California, Los Angeles
    • Masters of Computer Science with Specialization in Game Development » 2012 » GPA. 3.9
  • California State Polytechnic University, Pomona – Masters of Computer Science » 2010
    • Thesis: Real Time Java Implementation of NeuroEvolution of Augmenting Topologies in StarCraft
  • California State Polytechnic University, Pomona – B.S. of Computer Science » 2009 » President’s Honor List
Technical Expertise
Oracle Certified Java Programmer » IEEE Certified Software Development Associate
Languages C++, Java, PHP, Lua
APIs Ogre3D, Havok, EJB, Spring, Swing, SWT, JMS, JAXP
Concepts xUnit, OOA/OOD (UML 2.3, Design Patterns, Refactoring), Agile(XP, Scrum), RIA, TDD, CM
Software Visual Studio, Eclipse, Apache/Tomcat, MySQL/PostgreSQL, Subversion/Perforce
Systems Windows, Unix/Linux, Mac OSX
Experience
Activision Treyarch, Santa Monica, CA
Software Engineer 2012 – Present

Working on Xbox 360 and Playstation 3 development of the award winning Call of Duty: Black Ops 2 video game.

  • Currently focused on Artificial Intelligence and Animation systems.
  • Previously implemented numerous front end systems in Black Ops 2’s single player and online zombie modes.
Riot Games, Santa Monica, CA
Software Engineer Platform 2011 – 2012

Solved “problems” in all facets of the platform powering the globally successful online game, League of Legends.

  • Focused on rapid engineering solutions on a two week worldwide delivery schedule to millions of players.
  • Worked on stabilizing and expanding the platform now showing near 99% scheduled up time supporting over 32.5 million players worldwide in North America, Europe, China, Taiwan and Korea, with over 5 Million CCU.
NASA Jet Propulsion Laboratory/California Institute of Technology, Pasadena, CA
Software Systems Engineer 2010 – 2011

Started in the final year of development for the over budget and belated $2.5 billion dollar MSL mars rover mission.

  • Re-architected and implemented the data abstraction layer for real-time storage and access of all mission data to remedy mission critical performance blockers.
  • Created the real-time link between the launch pad ground systems at Cape Canaveral to mission control at JPL.
NASA Deep Space Network, Monrovia, CA
Software Engineer 2008 – 2010

Migrated in house applications used by Operations from a custom server framework to the Zend Framework.

  • Architected the modularized plug-and-play backend services used across current and new applications.
USC CS522 & CS499 & CS452 – Game Engine, Hardware, Console Development TA 2011 – 2012

Assisting professors in designing and executing USC GamePipe Game Engine, PS3, and Xbox 360 projects for students.

  • Projects varied from engine optimizations, to engine expansions, to full game creations.
Tales from the Minus Lab
Lead Engine Architect 2011 – 2012

Created the custom game engine powering Tales from the Minus Lab, allowing players to grow and shrink freely.

  • A component based game engine supporting deferred rendering with Ogre3d, Havok physics, and custom LOD.
USC GamePipe Game Engine AI Module 2010 – 2011

Created a multithreaded generic C++/Lua AI system inside the USC GamePipe Game Engine supporting rendering, animations, physics, local steering, pathfinding, and internal state handling.